Aussie Rules Football
Tabletop Australian Rules football.
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Coast to Coast - Tabletop Australian Rules
Fast, tactical tabletop footy. Every side rated on four numbers from the real 2025 AFL season - Geelong and the Bulldogs kick big, the wasteful sides kick 8.15 and lose games they should win. Four quarters, eight passages a side, and every passage a decision: sit on your lead or gamble for goals. Two books - the game (rules, all 18 clubs, reference sheet, scoresheet) and a build-your-own-league kit (point-buy, random teams, a full fictional-universe generator) - plus an offline match player app. Roll 2d6, read a goals.behinds result, no maths at the table.
Coast to Coast - The 2026 Season (+ September Finals Pack)
The 2026 AFL season on your table, with September left open. All eighteen clubs rated on the four numbers the game runs on, built from every scoreline of the home-and-away season - scoring shots for and against, goal-kicking accuracy against the league average, and a clutch residual for who won more games than their scoring deserved. Fremantle come out with the only DEF 9 in the competition; Sydney and Brisbane are the only two on ATK 9. Two books. The first carries the ratings card, the real final ladder with both the top-six and top-ten cut lines, a blank ladder, a round-by-round tracker and a blank ten-team bracket. The second is the finals: ten sides made September for the first time under the new wildcard system, and all eight finals played so far are in there week by week, venue, crowd and quarter by quarter. The three that are left are not - both preliminary finals and the Grand Final come as blank scoresheets with the ratings printed and the Scoring Indexes already worked out. Plus a ready-made import file for the Match Player app and a short how-to. No era tilt: 2026 was the highest-scoring season yet rated and the engine columns already sit there, so it plays exactly as printed.
Coast to Coast - Seasons 2021-2024
Four full AFL seasons rated for Coast to Coast - 2021, 2022, 2023 and 2024, all eighteen clubs in each. Every rating is built from that year's real home-and-away scoring shots rather than points, so the accurate sides punish the wasteful ones and a team that peppers the goals and sprays it reads high attack and low accuracy. Each season gets a ratings card and its real final ladder, plus a one-line era tilt that keeps its own scoreboard true to its own footy. Comes with a blank final-eight bracket, a round-by-round results tracker, a blank ladder and the full engine reference sheet, so it prints and plays with two dice on top of the main game. Four flags to chase down: Melbourne, Geelong, Collingwood and Brisbane.