Edit any rating, add a team with +, or bin one with the trash. These feed the toss on the Play tab.
par-heavy ... wild swings
Same average either way - this just widens or tightens the spread of totals.
1. The Sides & the Toss
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Pick the two sides, then toss the coin.
2. Team A bat - the morning
Roll for the day's conditions…
set by hand to override the roll
Effective Index --
Death Index --conditions fold in here, once
Team A0 - 00 overs
3. Team B chase - the break
Roll for the evening conditions…
a roll of 7 holds the first-innings figure; set by hand to override
Target --
Effective -- Death --
Team B0 - 00 overs
Roll for the Story
Optional colour for the scorecard. When a wicket falls or a big block lands, roll 2d6 and read the line - these change nothing in the score. Sunday Events is the exception: it is team news rolled at the toss and it does adjust a side.
Reference Charts
Every table from the core rulebook and the 1987 World Cup pack, as printed. You touch the setup tables once, at the toss; the block charts are the engine the Play tab runs on.